Sascha Gundlach Michelle K. Martin - Mastering CryENGINE+CD [CG Game Development, 2014, PDF][ENG]

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Mastering CryENGINE

Мастерство в CryENGINE

Год выпуска: 2014
Наличие иллюстраций: Цв. иллюстрации
Жанр: CG Game Development
Язык: Английский
Автор: Sascha Gundlach, Michelle K. Martin
Издательство: PacktPub
ISBN: 9781783550258
Формат: PDF
Качество: Электронное издание: оригинал-макет
Количество страниц: 278
Описание: The book begins with the setting up of a CryENGINE-ready production pipeline, further introducing you to the advanced features of CryENGINE. You will learn advanced techniques, best practices, and various methods utilized in production by CryENGINE veterans. You will also explore how to use the Lua scripting language to build more sophisticated gameplay elements.

What you will learn from this book:
Build a solid and flexible CryENGINE production pipeline
Use the CryENGINE input system to react to mouse, keyboard, and game controllers and to filter the input when needed
Create a facial setup for your characters and lip synch to audio
Use Lua script to create new, powerful entities for your game
Use CryMannequin to set up and trigger animations
Add some eye candy to your game using the particle system, the lens flare editor, and CryENGINE's real-time post processing effects
Get your game ready to ship and make sure your build is ready to go out to the public
Chapter 1: Setting Up the Perfect Pipeline
Chapter 2: Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller
Chapter 3: Building Complex Flow Graph Logic
Chapter 4: Morphs and Bones – Creating a Facial Setup for Your Character
Chapter 5: Mastering Sandbox
Chapter 6: Utilizing Lua Script in CryENGINE
Chapter 7: Animating Characters
Chapter 8: Mastering the Smart Objects System
Chapter 9: Eye Candy – Particles, Lens Flares, and More
Chapter 10: Shipping the Build
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