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Conrad Barski, M.D. - Land of Lisp: Learn to Program in Lisp, One Game at a Time! [Programming, 2011, EPUB, PDF, MOBI][ENG]

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Land of Lisp: Learn to Program in Lisp, One Game at a Time!

Год выпуска: 2011
Автор: Conrad Barski, M.D.
Жанр: Programming
Язык: Английский
Издательство: No Starch Press, Inc.
ISBN: 1-59327-281-2
Формат: EPUB, PDF, MOBI
Качество: eBook, Изначально компьютерное (набор и верстка)
Количество страниц: 508
Описание: Lisp has been hailed as the world's most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people!

With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You'll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude!

Along the way you'll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen.
Acknowledgments
Introduction
SECTION I: LISP IS POWER
Chapter 1: Getting Started with Lisp
Chapter 2: Creating Your First Lisp Program
Chapter 3: Exploring the Syntax of Lisp Code
SECTION II: LISP IS SYMMETRY
Chapter 4: Making Decisions with Conditions
Chapter 5: Building a Text Game Engine
Chapter 6: Interacting with the World: Reading and Printing in Lisp
Chapter 6.5: lambda: A Function So Important It Deserves Its Own Chapter
Chapter 7: Going Beyond Basic Lists
Chapter 8: This Ain’t Your Daddy’s Wumpus
Chapter 9: Advanced Datatypes and Generic Programming
SECTION III: LISP IS HACKING
Chapter 10: Looping with the loop Command
Chapter 11: Printing Text with the format Function
Chapter 12: Working with Streams
Chapter 13: Let’s Create a Web Server!
Functional Programming Is Beautiful
SECTION IV: LISP IS SCIENCE
Chapter 14: Ramping Lisp Up a Notch with Functional Programming
Chapter 15: Dice of Doom, a Game Written in the Functional Style
Chapter 16: The Magic of Lisp Macros
Chapter 17: Domain-Specific Languages
Chapter 18: Lazy Programming
Chapter 19: Creating a Graphical, Web-Based Version of Dice of Doom
Chapter 20: Making Dice of Doom More Fun
Epilogue
Index
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