Год выпуска: 2014 Наличие иллюстраций: Цв. иллюстрации Жанр: CG Game Development Язык: Английский Автор: Sascha Gundlach, Michelle K. Martin Издательство: PacktPub ISBN: 9781783550258 Формат: PDF Качество: Электронное издание: оригинал-макет Количество страниц: 278 Описание: The book begins with the setting up of a CryENGINE-ready production pipeline, further introducing you to the advanced features of CryENGINE. You will learn advanced techniques, best practices, and various methods utilized in production by CryENGINE veterans. You will also explore how to use the Lua scripting language to build more sophisticated gameplay elements.
What you will learn from this book: Build a solid and flexible CryENGINE production pipeline Use the CryENGINE input system to react to mouse, keyboard, and game controllers and to filter the input when needed Create a facial setup for your characters and lip synch to audio Use Lua script to create new, powerful entities for your game Use CryMannequin to set up and trigger animations Add some eye candy to your game using the particle system, the lens flare editor, and CryENGINE's real-time post processing effects Get your game ready to ship and make sure your build is ready to go out to the public
Chapter 1: Setting Up the Perfect Pipeline Chapter 2: Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller Chapter 3: Building Complex Flow Graph Logic Chapter 4: Morphs and Bones – Creating a Facial Setup for Your Character Chapter 5: Mastering Sandbox Chapter 6: Utilizing Lua Script in CryENGINE Chapter 7: Animating Characters Chapter 8: Mastering the Smart Objects System Chapter 9: Eye Candy – Particles, Lens Flares, and More Chapter 10: Shipping the Build